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Shuffle Dungeons: The Co-op Board Game of Endless Dungeons

Created by Zero Strategy Games

Brave the depths of an everchanging dungeon in Shuffle Dungeons, the cooperative board game for 1 to 4 heroes.

Latest Updates from Our Project:

2 Weeks Out!
2 months ago – Fri, Sep 20, 2024 at 05:31:58 AM

We've been working hard over the past couple weeks, and we're excited to bring you the first post-campaign update. Though a short update, we want to make sure you're all kept in the loop! Expect to get these regularly every few weeks. 

Production Update 

We have been working with our manufacturer since the campaign ended to complete the design verification process with them. Once the files are ready to be printed, we'll be getting a production prototype to ensure impeccable quality. We'll keep you posted as this progresses! 

Deck Tower Status 

We are still working on putting together an example of the Deck Tower that was unlocked as the last Stretch Goal. We plan to have a mock-up ready for you to see for our next update! 

Post Campaign Surveys

Post Campaign Surveys will be heading your way soon. We plan to start the smoke test in the next two weeks, with the rest following up shortly after.

As an added bonus, enjoy seeing my cat Kona stare down the Magma Ram!

Campaign Wrap-Up
3 months ago – Fri, Sep 06, 2024 at 07:49:47 AM

Wow! This has been quite the journey. We know we've said it a lot, but thank you for your support. As a relatively new company in the Board Game space, it's been awesome to see our project grow along with this fantastic community! Shuffle Dungeons has been made possible thanks to all of you.

Let's look at all that we've accomplished with your support here on Kickstarter, and the support of our Discord members:

  • Added additional content with new Boss Monsters
  • Upgraded Component Quality
  • Added new Components
  • Improved Game Mechanics and Visuals
  • Unlocked Additional Shipping Hub for Australia

We have a lot of work ahead of us to create Shuffle Dungeons, and we'll make sure to update you regularly with our progress. You should also expect an update within the next few weeks about filling out the Pledge Management Surveys.

From all of us here at Zero Strategy Games, sincerely, thank you.

Last Day Update
3 months ago – Thu, Sep 05, 2024 at 09:00:30 AM

We're humbled by how involved our community has been in making Shuffle Dungeons a success! As a thank you, we'll reveal a secret that we've hinted to a couple of times.

We've indicated there is a special boss in our "What's Included" section of the campaign.

Also, if you've played the TTS version of Shuffle Dungeons, you'll notice that there are only 12 bosses in the game (9 + the 3 Stretch goal bosses). 

While we aren't going to reveal it's abilities or stats, we wanted to reveal the "Final" boss of Shuffle Dungeons, the Heart of the Dungeon. 

Defeating this boss is the ultimate challenge, and we'll let you experience it when you receive your copies of Shuffle Dungeons. Good Luck!

Dungeon Deck Tower Unlocked
3 months ago – Tue, Sep 03, 2024 at 05:22:27 PM

We're ecstatic we were able to unlock our final stretch goal, the Dungeon Deck Tower! While we are not completely done designing the tower, we thought we would share the work in progress.

Note - to help us iterate quickly, the tower is 3D printed. The final product will be punchboard included in each of the games.

Iteration 1 - Some of the measurements were off, and we made the tower too short.
Iteration 2 - Fixed the height and added a top to the tower.
Iteration 3 - Redesigned the connections so everything fits together flush. One of the walls didn't print out correctly, so the left side is missing.

It's difficult to see in some of the pictures, but the back of the tower will remain open. This will allow players to reach around the tower and pull the top card of the deck without seeing it prior to choosing to draw.

Our next step is to put together the visual graphics for the tower. We'll be sure to share those updates once available!

Upgraded Dice - $100,000 Stretch Goal Unlocked!
3 months ago – Thu, Aug 29, 2024 at 03:54:36 AM

$100,000 and still one week to go in the campaign! Thank you so much for your support and engagement with our campaign so far.

After going back and forth with the manufacturer and getting some feedback from our playtesters, we've come up with a solution to upgrade the dice. We won't be able to get a picture from the manufacturer until production, but here's a mock-up of what we have put together, though the final product may change slightly.

When designing these dice, we wanted to keep our goals in mind of ensuring there was a clear distinction between hero and monster dice, and designing dice that feel more specific to Shuffle Dungeons, as opposed to the basic dice that were originally included. 

Including 2 New Hero Dice

In addition to changes listed above, we will be adding 2 additional Hero Dice to every copy of Shuffle Dungeons, for a total of 10 dice (6 Hero and 4 Monster Dice)!

We received feedback that the number of dice in the game may not be sufficient, causing players to re-roll dice during their attacks. While not very common, it is possible for players to get up to 6 attack dice, without the use of snacks. For example, a player standing on Thunderbeard Bill, equipped with the Howlberd, and assisted with 3 other players would roll 6 attack dice!

So what's next for Stretch Goals?

To be honest, we're blown away with how well the campaign has done, and we've already unlocked the stretch goals that we originally planned (and then some)! However, we don't want to leave our backers without one last goal to strive for.

We've decided to add one more final stretch goal at $130,000 to add a cardboard punchout tower to Shuffle Dungeons. This tower will serve as a container for the dungeon deck, keeping the cards hidden from the players. No more preparing for that monster on the top of the deck, and no more knowing exactly how many cards are left! While Shuffle Dungeons was not designed with this mechanic in mind, we think it will be an interesting optional rule to add a bit more uncertainty into each turn.

With the inclusion of this final goal, this is the last graphic for the Stretch Goals: